Tag Archives: Gaming
Beaverton, Ore., April 27, 2012
- ‘Best Contribution to Interconnectivity Standards’ won by Marvell
- Award for ‘Individual Contribution to Connected Home Development’ won by John Egan, Marvell
HomeGrid Forum, the organization promoting the ITU-T’s G.hn family of standards for faster, more robust networking over any wired connection in the home, has praised the winners of the Connected Home Awards announced earlier this week in London at the Connected Home Global Summit 2012.
Kids Learn By Playing, And The Line Between Kids Educational Games, And Games Which Might Be Just About Fun Has Always Been A Little Blurry.
Kids learn by playing, and so the line between kids instructional games, and games which might be just about fun has always been somewhat blurry. As an educator, We have always thought that children informative games are one of the most important approaches to develop thinking skills from the very early age and to help the kids become more creative plus more involved students. Of course, what educational means really is dependent upon the age. For example, educational video games for preschoolers are regarding understanding really simple things about what sort of world works and how various things fit together. These kinds of childrens educational games can be as simple as having to fit different blocks into holes of the same shape and size. But children instructional games should really grow while using children who are using them, and because more elaborate and sophisticated because the minds of all of the lids begin to grow and develop.
The Kinect’s open-source PC drivers allow coders to have their way with the hardware, and we’ve already begun to see interesting things coming from the community. On NPR last Friday, a company spokesman said that wasn’t an accident: Microsoft left the USB connection open by design.
That could be a retcon—or it could be the truth—but it’s nice to hear Microsoft be so welcoming of third-party drivers on the hardware, especially since the announcement was made in such a public forum. And we already have a real-time lightsaber demo… and that’s pretty much wicked.
Also, the hardware has not been hacked
Microsoft is adamant that, until the proprietary software has been compromised or the hardware itself has changed, the Kinect has not been hacked. “What has happened is someone wrote an open-source driver for PCs that essentially opens the USB connection, which we didn’t protect by design, and reads the inputs from the sensor,” Alex Kipman, director of incubation at Microsoft, said on NPR. “The sensor, again, as I talked earlier, has eyes and ears and that’s a whole bunch of, you know, noise that someone needs to take and turn into signal.”
Just to make the point clear, host Ira Flatow asked specifically if the USB connection was left open on purpose. Kipman repeated that yes, that was a conscious decision.
He also made it clear that no one was going to get in trouble for writing their own programs for the Kinect. “We will, sooner rather than later—and we’re already doing a lot of this—continue to partner with academic places to make sure that this innovation does make it into academic circles, right? So we started this already with places like USC and other universities some time ago.”
So what’s being done?
Coders have hit the ground running, creating interesting new ways of using the hardware. Here we have a program that tracks what appears to be a wooden dowel and replaces it with a lightsaber on the computer screen. A mirror in the video helpfully shows the action in real time while the screen shows the augmented reality lightsaber.
Real time lightsaber
This next video is also a fascinating use of the technology. Using the Kinect and a projector, you can use your arm to control a virtual bird-like puppet. This was created in a single day, but it already shows a lot of promise. Take a look.
Don’t you know about the word?
We’ve already seen the Kinect used to show a real-time 3D image, but this takes it a step forward by introducing a virtual element with the Doom 3 character model. Wait until the camera pans around the 3D image that’s being recorded in real time, controlled by the user. Amazing stuff.
Augmented reality with Doom 3 character
At the International Broadcasting Convention (IBC) in Amsterdam from September 10-14, 2010, Fraunhofer researchers will showcase how 3-D movies can be transmitted via Internet and digital television channels such as via satellite.
The 3D movies will be compressed in the Multiview Video Coding (MVC) standard. While reducing the data significantly, MVC allows at the same time providing full high-resolution quality, acording to Fraunhofer reesearchers.