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March 02, 2011 — New plug-in offers users real-time physics plug-in for popular 3D animation software
Today at the Game Developer’s Conference (GDC), AMD (NYSE: AMD) announced a technology demonstration of a Bullet Physics plug-in for Autodesk® Maya® 2011 software. The new plug-in is based on OpenCL™ industry standards and the open-source Bullet Physics Engine.
AMD’s Bullet Physics plug-in for Autodesk Maya 2011 is designed to enable game developers and 3D artists to access Maya’s creative workflow capabilities to create interactive cloth simulations on a greater range of workstations and PCs, including those based on ATI FirePro™ professional graphics cards and AMD CPUs, and to remove technology limitations that can restrict developers’ ability to create stunning games and computer-generated (CG) graphics.