Cross-industry membership turns CES talk into action
At NAB, the Forum will present the progressing work that is happening in the Forum and its various Working Groups. “At CES, we discussed our plans. At NAB we will be discussing how we have been putting these plans into action,” said Rob Koenen, VRIF President. “Our aim is to come together to speed up the adoption of VR content consumption and services by ensuring a good consumer experience. VRIF has an end-to-end perspective – from the production through to playback on consumer devices. Our multifaceted Industry Guidelines will cover the VR production, delivery and consumption chain, helping ensure best practices are used and interoperability is maintained.”
These industry guidelines aim to avoid fragmentation of VR caused by closed systems and proprietary solutions, and the Forum expects to publish the first guidelines later this year. Building on open international standards, they will address elements of the end-to-end VR chain including production, distribution, playback and security. VRIF also seeks to make content and tools available, to help industry test and deploy interoperable services.
VRIF’s Open Session on Sunday April 23rd is open to any party that wants to learn more about the Forum’s activities and becoming a member.
Many VRIF members will be showing VR applications and technology at NAB; a list can be found here: http://www.vr-if.org/events/vr-industry-forum-nab-event/
VRIF’s members are: CableLabs, Dolby Laboratories, DTG, DTS, EBU, Ericsson AB, Fraunhofer, Harmonic, Huawei, Intel, Nokia Technologies, Qualcomm Technologies, Inc., Sky, TNO (Charter Members); Akamai Technologies Inc., ARRIS International plc, b<>com, Brightcove, Irdeto, NAGRAVISION, S.A., Sony Pictures, Technicolor R&D France, Verizon, and Viaccess-Orca (Contributor members); ATEME, Baylor University, Bitmovin, Cinova, Ittiam, MovieLabs, NAB PILOT, NGCodec, Orah, Vantrix Corporation, and Whistling Woods (Associate Members).
Membership and further information can be found at the website at www.vr-if.org.
VRIF is composed of a broad range of participants from sectors including, but not limited to, the movie, television, mobile, broadcast and interactive gaming ecosystems, comprising content creators, content distributors, consumer electronics manufacturers, professional equipment manufacturers and technology companies. Membership in VRIF is open to all parties that support its mission. VRIF will rely on Standards Development Organizations (SDOs) to develop relevant standards, and will seek to establish liaisons with such SDOs.